Kotlin + Jetpack Compose
A thin Android shell presents the state; it does not hide simulation rules inside UI code.
Automate the work. Expand the machine. Question who the terminal was built to contain.
A narrative idle game about a remote GTC contractor processing assigned hash packets, reinvesting internal credits, and gradually finding cracks in an ordinary workday.
Assigned packets enter the contractor queue.
Your configured capacity determines throughput.
Completed work credits one internal balance.
Reinvest in upgrades and take on more work.
A thin Android shell presents the state; it does not hide simulation rules inside UI code.
The game advances through a pure simulation over one immutable GameState, covered by unit tests.
Hardware helps process assigned work. It never mints wallet income by itself.
Schema changes require explicit migration paths and frozen-fixture coverage.
Hash Factory is a from-scratch rebuild. The earlier game is reference material, not the blueprint; only the design lessons that survived its previous iterations are moving forward.